![]() ![]() Grandpa Sorenson gifts Kendra three tiny keys and tells her that each one unlocks something in the attic. ![]() ![]() Kendra and Seth explore the sprawling gardens surrounding the huge old house after getting settled into their room in the attic. They also meet Goldilocks, a “pet chicken.” The siblings also meet Lena, the mysterious housekeeper, and Dale, the reserved groundskeeper. Chief among them is a warning not to go into the woods because of the danger of ticks and Lyme disease. Grandpa Sorenson, Kendra and Seth’s maternal grandfather and the caretaker of Fablehaven, lays out the rules when they first arrive. Kendra dreads being left alone with virtual strangers for three weeks, and though Seth resents having to leave town as well, he welcomes the opportunity for adventure and troublemaking. Their parents are going on a cruise with several other family members, and children are not invited. ![]() Kendra and Seth, 13 and 11, respectively, are dropped off at their grandparents’ sprawling estate in rural Connecticut. This guide references the 2006 hardcover edition. It explores these themes through the symbols and motifs of confinement, magical creatures, and the magical forest. Fablehaven deals with themes concerning the importance of rules, the subjectivity of perception and experience, and the importance of place. ![]()
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